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Cloaking & Scanning

Cloaking is one of the most important mechanics in Planets TEOS. A cloaked ship is invisible to other players — making it the primary defense against offline PvP attacks.

Device of Cloaking

StatValue
Cost$5,000 (base price)
Cheapest atLoony ($2,750)
TypeSpecial item (occupies cargo space)

To cloak your ship, you need a Device of Cloaking in your cargo hold. When activated, you select a cloaking frequency and become invisible to other players on the same planet.

Frequency Selection

Cloaking operates on a frequency system with 10 channels (1-10). When you activate cloaking, you choose which frequency to hide on.

This is critical because scanning (see below) only checks one frequency at a time. If an enemy scans frequency 5 but you’re cloaked on frequency 7, they won’t find you.

Strategy: Choose your frequency wisely. Common frequencies (1, 5, 10) are checked more often. Obscure frequencies are safer but predictable opponents may think the same way.

AntiCloak Scanners

StatValue
Cost$100,000 (base price)
Cheapest atMetallica ($87,000)
TypeSingle-use consumable

Each AntiCloak Scanner checks one frequency on the planet you’re currently on. If a cloaked player is hiding on that frequency, they’re revealed — but only to you. They remain hidden to everyone else.

Scanning Costs

To scan all 10 frequencies on a single planet, you need 10 scanners = $870,000-$1,000,000 depending on where you buy them. This makes comprehensive scanning expensive and creates a real cost-benefit decision.

Scan Notifications

When someone scans a frequency — whether they find you or not — the target receives a mail notification that a scan attempt occurred. This serves as an early warning system.

Visibility Rules

Cloaking Hides You

While cloaked, you are:

  • Invisible to all other players on your planet
  • Safe from offline PvP attacks (they can’t target what they can’t see)
  • Detectable only by someone scanning your exact frequency

Movement Uncloaks You

When you leave a planet (warp to another), your cloak automatically deactivates. You must re-activate cloaking at your destination.

This means every move is a moment of vulnerability. Plan your routes and re-cloak immediately upon arrival.

Cloaked Combat Restrictions

While cloaked, you cannot initiate combat. You must uncloak first to attack another player. This prevents “invisible assassin” tactics — you have to reveal yourself to fight.

Cloaking Strategy

End-of-Session Routine

The most critical use of cloaking is overnight protection. Before logging off:

  1. Fly to a planet (preferably not an obvious one)
  2. Activate your Device of Cloaking
  3. Choose a less obvious frequency (avoid 1 and 10)
  4. Log off

If you don’t have a Device of Cloaking, park at your faction’s homeworld instead (Earth or Norhaven — no combat allowed).

Counter-Scanning

If you’re hunting a cloaked player:

  1. Check planets where they were last seen
  2. Buy 10 AntiCloak Scanners (~$870K from Metallica)
  3. Scan all 10 frequencies to guarantee finding them
  4. Once revealed, attack immediately — they’ll get a notification

Budget Considerations

ItemCostUse
Device of Cloaking~$2,750-$5,000Reusable — buy once
1 AntiCloak Scanner~$87,000-$100,000Single use — scans 1 frequency
Full scan (10 frequencies)~$870,000-$1,000,000Guarantees finding a cloaked player

Cloaking is cheap. Hunting cloaked players is expensive. This asymmetry is intentional — defense is favored over offense in the stealth game.