Planet Conquest
Planet conquest is the endgame of Planets TEOS. Conquering planets gives you passive income through taxes and strategic control over trade routes.
Conquest Overview
To conquer a planet, you need to:
- Destroy the planet’s defense fighters using Zone Atomic Bombs
- Establish ownership using an Onboard Printing Kit
- Manage your planet — set taxes, build defenses, control trade
All planets except Earth (Alliance HQ) and Norhaven (Maraken HQ) can be conquered.
Zone Atomic Bombs
Zone Atomic Bombs are the primary weapon for planet conquest.
| Stat | Value |
|---|---|
| Cost | $5,000,000 per bomb |
| Available at | WeaponWorld |
| Damage | Destroys 10-600 defense fighters per bomb |
| Citizen casualties | 100-5,000 citizens per bomb |
Each bomb destroys a random number of defense fighters (base ~100, up to 600). Heavily defended planets may require many bombs to crack. Check the Planet Encyclopedia for each planet’s defense fighter count.
Onboard Printing Kits
Once a planet’s defenses are destroyed, use an Onboard Printing Kit to establish your claim.
| Stat | Value |
|---|---|
| Cost | $100,000 |
| Available at | WeaponWorld, Eden |
| Effect | Establishes ownership and begins propaganda |
The printing kit runs propaganda among the population: citizen count / 10,000 determines recruited fighters, with a fighter ratio of 7. A minimum of 5 citizens is required.
Planet Management
Once you own a planet, you can manage it through these options:
Tax Rate
Set a tax rate from 0% to 50% (in 5% increments). Taxes are collected from all trade conducted on your planet and deposited into the World Treasury.
Strategy: Higher taxes generate more income but may discourage traders from visiting. Lower taxes attract more trade volume.
Trade Privileges
Control who can trade on your planet:
- Open trade — anyone can buy/sell
- Restricted trade — only certain players/factions allowed
Beacon Management
Toggle your planet’s beacon visibility. Turning off the beacon makes your planet harder to find, providing a layer of defense through obscurity.
Fighter Drone Cloning
Your planet clones 50 fighter drones per tick (midnight reset), slowly rebuilding defenses over time. Combined with purchased fighters, this creates a growing defensive army.
World Treasury
All tax revenue accumulates in the World Treasury. As the planet owner, you can withdraw credits from the treasury at any time.
Utopian Planetary Defense (UPD)
The UPD is an advanced defense system for your owned planets.
| Stat | Value |
|---|---|
| Cost | $5,000,000 |
| Available at | WeaponWorld, Eden |
| Fighting Odds | 50 (1.0x multiplier) |
When active, the UPD commands the planet’s fighter army to engage attackers on behalf of any players parked on the planet. This makes your planet a defended safe haven for allies.
Planet Safety Hierarchy
| Safety Level | Location | Protection |
|---|---|---|
| Guaranteed Safe | Faction homeworld (Earth, Norhaven) | No combat allowed |
| Defended | Player-owned planet with UPD | Planet fighters engage attackers |
| Hidden | Any planet, cloaked | Invisible unless scanned |
| Vulnerable | Any planet, uncloaked | Open to attack |
Conquest Tips
- Save up. Conquest is expensive — bombs cost $5M each and you may need many. Budget at least $20-50M.
- Target weak planets first. Some planets have very few defense fighters (Uniland has 0, Hothor has 5,601). Start there.
- Install UPD immediately. After conquering, buy a Utopian Planetary Defense to protect your investment.
- Set reasonable taxes. 10-20% is a good balance between income and maintaining trade traffic.
- Conquered planets persist. Even if your ship is destroyed, you keep your planets. They’re permanent assets.
- Watch for counter-attacks. Other players can bomb your planets too. Keep defense fighters stocked.