Getting Started
Welcome to Planets: The Exploration of Space — a multiplayer space trading and combat game where you trade goods, upgrade ships, battle rivals, conquer planets, and build an empire across 26 worlds.
What is Planets: TEOS?
Planets TEOS is a revival of the classic 1992 BBS door game. Each day you receive a limited amount of fuel to explore the galaxy. You’ll trade goods between planets for profit, upgrade to bigger and better ships, engage in combat with NPCs and other players, join a faction, and compete for galactic dominance.
Sessions are short — about 10-20 minutes per day — but your decisions compound over time.
Creating an Account
- Visit planetsteos.com and click Play Now
- Click New player? Register to create an account
- Enter a display name (2-20 characters), email, and password
- You’ll start with a Garbage Scow ship, 5,000 credits, and 7 fuel
Your First Session
When you log in for the first time, you’ll see a short onboarding tutorial that walks you through the basics. Here’s what to focus on:
1. Check Your Flight Path
Each day you receive a flight path — a sequence of ~7 random planets. Moving to the next planet on your path costs 1 fuel. Warping off-path costs 2 fuel.
2. Trade for Profit
Visit a planet’s Trade Shop to buy and sell goods. Every planet has different prices — items cheap on one planet are expensive elsewhere. Your goal is to buy low and sell high.
Quick tip: Ground Weapons are dirt cheap on WeaponWorld (3% of base price) and sell for huge markups on Tribonia (1953%). Medical Units are cheap on Medoca and expensive on Sickonia and HomeWorld.
3. Visit a Bank
Six planets have banks: Earth, Metallica, Richiana, Norhaven, StockWorld, and HomeWorld. Deposit your credits (up to $500,000) to keep them safe — if your ship is destroyed, you only keep 50% of credits on-hand, but your bank balance is untouched.
4. Upgrade Your Ship
Visit a Ship Dealer on Earth or Norhaven to buy a better ship. Bigger ships carry more cargo, have more fuel, and are tougher in combat. Your first upgrade target should be a ThrustMaster ($58,600) or BantamLightweight ($33,500).
5. Stay Safe
Before logging off, consider parking at a safe location:
- Faction homeworlds (Earth for Alliance, Norhaven for Maraken) — no combat allowed
- Cloaked on any planet — buy a Device of Cloaking and activate it before logging off
The Daily Cycle
At midnight EST, the game resets for a new day:
- Your fuel refills (based on your ship’s reactor power + upgrades)
- A new flight path is generated
- Fighter drones clone on planets you own
This daily cycle means every session matters — you’ll log in with a plan, execute it efficiently, and position yourself for tomorrow.
Core Gameplay Loop
Log in with a plan → Trade (buy goods, fly to profitable planets, sell for profit) → Upgrade (buy better ship, expand cargo, add fighters/shields) → Warp deeper (risk fuel on longer routes for more profit) → Engage (battle NPCs or rival players, or evade threats) → Conquer (attack planets for strategic control and passive income) → Position (cloak and park safely before fuel runs out) → Log off strategizing for tomorrowProgression Phases
| Phase | Focus | Key Mechanics |
|---|---|---|
| Early Game | Build capital | Trade, warp, upgrade ship |
| Mid Game | Establish power | Trade, battle, upgrade, cloak |
| Late Game | Dominate | Conquer, manage planets, battle, cloak |
Tips for New Players
- Don’t fight early. Your Garbage Scow is weak. Focus on trading until you can afford a real combat ship.
- Use your full flight path. Moving on-path costs 1 fuel vs 2 for warping. Plan your trades around your path.
- Bank your profits. Deposit regularly — the $500K cap means you should invest excess in ships and equipment.
- Join a faction. Visit Earth (Alliance) or Norhaven (Maraken) to unlock faction-exclusive ships.
- Cloak before logging off. A Device of Cloaking ($5,000) could save your ship overnight.
- Watch the news feed. Other players’ conquests and battles show up in the news — use intel to plan your moves.