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Getting Started

Welcome to Planets: The Exploration of Space — a multiplayer space trading and combat game where you trade goods, upgrade ships, battle rivals, conquer planets, and build an empire across 26 worlds.

What is Planets: TEOS?

Planets TEOS is a revival of the classic 1992 BBS door game. Each day you receive a limited amount of fuel to explore the galaxy. You’ll trade goods between planets for profit, upgrade to bigger and better ships, engage in combat with NPCs and other players, join a faction, and compete for galactic dominance.

Sessions are short — about 10-20 minutes per day — but your decisions compound over time.

Creating an Account

  1. Visit planetsteos.com and click Play Now
  2. Click New player? Register to create an account
  3. Enter a display name (2-20 characters), email, and password
  4. You’ll start with a Garbage Scow ship, 5,000 credits, and 7 fuel

Your First Session

When you log in for the first time, you’ll see a short onboarding tutorial that walks you through the basics. Here’s what to focus on:

1. Check Your Flight Path

Each day you receive a flight path — a sequence of ~7 random planets. Moving to the next planet on your path costs 1 fuel. Warping off-path costs 2 fuel.

2. Trade for Profit

Visit a planet’s Trade Shop to buy and sell goods. Every planet has different prices — items cheap on one planet are expensive elsewhere. Your goal is to buy low and sell high.

Quick tip: Ground Weapons are dirt cheap on WeaponWorld (3% of base price) and sell for huge markups on Tribonia (1953%). Medical Units are cheap on Medoca and expensive on Sickonia and HomeWorld.

3. Visit a Bank

Six planets have banks: Earth, Metallica, Richiana, Norhaven, StockWorld, and HomeWorld. Deposit your credits (up to $500,000) to keep them safe — if your ship is destroyed, you only keep 50% of credits on-hand, but your bank balance is untouched.

4. Upgrade Your Ship

Visit a Ship Dealer on Earth or Norhaven to buy a better ship. Bigger ships carry more cargo, have more fuel, and are tougher in combat. Your first upgrade target should be a ThrustMaster ($58,600) or BantamLightweight ($33,500).

5. Stay Safe

Before logging off, consider parking at a safe location:

  • Faction homeworlds (Earth for Alliance, Norhaven for Maraken) — no combat allowed
  • Cloaked on any planet — buy a Device of Cloaking and activate it before logging off

The Daily Cycle

At midnight EST, the game resets for a new day:

  • Your fuel refills (based on your ship’s reactor power + upgrades)
  • A new flight path is generated
  • Fighter drones clone on planets you own

This daily cycle means every session matters — you’ll log in with a plan, execute it efficiently, and position yourself for tomorrow.

Core Gameplay Loop

Log in with a plan
→ Trade (buy goods, fly to profitable planets, sell for profit)
→ Upgrade (buy better ship, expand cargo, add fighters/shields)
→ Warp deeper (risk fuel on longer routes for more profit)
→ Engage (battle NPCs or rival players, or evade threats)
→ Conquer (attack planets for strategic control and passive income)
→ Position (cloak and park safely before fuel runs out)
→ Log off strategizing for tomorrow

Progression Phases

PhaseFocusKey Mechanics
Early GameBuild capitalTrade, warp, upgrade ship
Mid GameEstablish powerTrade, battle, upgrade, cloak
Late GameDominateConquer, manage planets, battle, cloak

Tips for New Players

  • Don’t fight early. Your Garbage Scow is weak. Focus on trading until you can afford a real combat ship.
  • Use your full flight path. Moving on-path costs 1 fuel vs 2 for warping. Plan your trades around your path.
  • Bank your profits. Deposit regularly — the $500K cap means you should invest excess in ships and equipment.
  • Join a faction. Visit Earth (Alliance) or Norhaven (Maraken) to unlock faction-exclusive ships.
  • Cloak before logging off. A Device of Cloaking ($5,000) could save your ship overnight.
  • Watch the news feed. Other players’ conquests and battles show up in the news — use intel to plan your moves.