Items Reference
Planets TEOS has 19 items divided into trade goods, equipment, consumables, and military hardware. Understanding what each item does and where to buy it cheaply is key to success.
Complete Item List
Trade Goods
These items exist primarily for buying and selling between planets for profit.
| Item | Base Price | Best Buy | Best Sell |
|---|---|---|---|
| Jewels | $2,000 | Dune (88%) | Richiana |
| Plastic Trinkets | $150 | Tribonia (4% = $6) | Baboria (4540% = $6,810) |
| Clothes Bundles | $450 | Dogafetch (23% = $104) | HugeLind Mar (1320% = $5,940) |
Consumables
Items that are consumed on use or primarily traded for profit.
| Item | Base Price | Best Buy | Use |
|---|---|---|---|
| Medical Units | $500 | Medoca (23% = $115) | Trade commodity. Sell on Sickonia ($8,780) or HomeWorld ($8,915). |
| Heating Units | $1,500 | Volcana (18% = $270) | Trade commodity. Sell on Hothor (600% = $9,000). |
| Ice Units | $200 | Hothor (12% = $24) | Trade commodity. Sell on Volcana or HomeWorld. |
| Novelty Packs | $100 | Nirvana (44% = $44) | Trade commodity. Sell on Tribonia (5736% = $5,736). |
| Tree Growth Kits | $800 | Eden (11% = $88) | Trade commodity. Sell on Zoolie ($7,840). |
| Eden Warp Unit | $25,000 | Eden ($25,000) | Single-use teleport to any planet. Bypasses fuel, flight paths, and beacons. Also sold on WeaponWorld for $100,000. |
Equipment
Permanent items that upgrade your ship’s capabilities.
| Item | Base Price | Best Buy | Use |
|---|---|---|---|
| Shield Batteries | $114 | Various | Increases shield strength. Permanent defense. |
| Big Cargo Spaces | $8,450 | Various | Permanent cargo hold expansion (+1 slot per unit, up to ship max). |
| Reactor Units | $100,000 | Dune (86% = $86,000) | Permanent fuel upgrade (+1 daily fuel per unit, up to ship’s upgrade limit). |
| Device of Cloakings | $5,000 | Loony (55% = $2,750) | Activates frequency-based cloaking. Occupies cargo space. Reusable. |
| AntiCloak Scanners | $100,000 | Metallica (87% = $87,000) | Single-use. Scans one cloaking frequency on current planet. |
| Onboard Printing Kits | $100,000 | WeaponWorld, Eden | Establishes ownership on conquered planets. |
| Ground Weapons | $350 | WeaponWorld (3% = $11) | Surface combat armaments. Also a profitable trade item. |
Military Hardware
Combat and conquest equipment.
| Item | Base Price | Where to Buy | Use |
|---|---|---|---|
| Fighter Drones | $199 | Various trade shops | Primary offense and defense in combat. Up to ship’s fighter limit. |
| Zone Atomic Bomb | $5,000,000 | WeaponWorld | Planet conquest weapon. Destroys 10-600 defense fighters per bomb. |
| Utopia Planetary Defense | $5,000,000 | WeaponWorld, Eden | Advanced defense system for owned planets. Engages attackers automatically. |
Item Categories Summary
| Category | Items | Purpose |
|---|---|---|
| Trade Goods | 3 | Buy/sell for profit |
| Consumables | 6 | Used or traded |
| Equipment | 7 | Permanent ship upgrades |
| Military | 3 | Combat and conquest |
Special Items
These items have unique mechanics beyond simple trading:
Device of Cloaking
Makes your ship invisible on a selected frequency (1-10). Essential for overnight safety. Buy on Loony for $2,750 (cheapest). See Cloaking & Scanning Guide.
AntiCloak Scanner
Single-use item that reveals one cloaking frequency on your current planet. Need 10 to guarantee finding a cloaked player ($870K-$1M total). See Cloaking & Scanning Guide.
Eden Warp Unit
Single-use teleportation device. Warps you directly to any planet, bypassing flight paths, fuel costs, and beacon locks. Buy on Eden for $25K (vs $100K on WeaponWorld). A 4x price difference makes Eden the clear winner.
Zone Atomic Bomb
Planet conquest weapon. Each bomb destroys 10-600 planetary defense fighters. At $5M per bomb, conquest is the most expensive activity in the game. See Planet Conquest Guide.
Onboard Printing Kit
Used after bombing a planet’s defenses to zero — establishes your ownership claim. Runs propaganda among citizens to recruit defense fighters.
Big Cargo Space
Permanent +1 cargo slot per unit. Essential for scaling your trade profits. Invest early — more cargo = more profit per trip.
Reactor Unit
Permanent +1 daily fuel per unit, up to your ship’s reactor upgrade limit. More fuel means more planets per day and more trading opportunities.