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Ship Reference

There are 16 ships in Planets TEOS, ranging from the humble Garbage Scow to the devastating ACCOLADE and APOCALYPSE flagships. Each ship has unique strengths — some excel at trading, others at combat, and the best do both.

Ship Stats

ShipFactionCostOddsReactorR.UpgrTorpsCargoMax CargoFightersShields
Garbage ScowBoth$13,900357207408001,000
BantamLightweightBoth$33,500701210525300200
ThrustMasterBoth$58,6005083110501,500750
MaxiPortBoth$237,00035740351251,5003,000
SentinelBoth$1,224,2004585220705,000500
ReconnoiterBoth$1,840,00050843209030,0001,000
MayhemMasterMaraken$2,270,00060666207510,0001,000
Ardent SupplierAlliance$3,500,00035800204001,0005,000
MaulerBoth$5,000,0005086445150250,00015,000
NognutMaraken$5,700,00045410225100100,00010,000
QuietusMaraken$6,500,000651061012505,0001,000
RevelationAlliance$7,243,90045834407520,0005,000
ProphecyAlliance$9,220,0005584675225200,00010,000
LEXORMaraken$13,439,0005086540200150,00010,000
APOCALYPSEMaraken$29,340,0005588101003001,000,000100,000
ACCOLADEAlliance$36,000,00055106101003001,000,000100,000

Column Key

  • Odds — Fighting odds: effective damage = fighters x (odds/100). Higher is better.
  • Reactor — Base daily fuel (jumps per day).
  • R.Upgr — Maximum Reactor Unit upgrades purchasable.
  • Torps — Torpedo bay count. Each torpedo destroys 100 defenses.
  • Cargo — Starting cargo capacity.
  • Max Cargo — Maximum cargo with Big Cargo Spaces.
  • Fighters — Maximum fighter drone capacity.
  • Shields — Maximum shield battery capacity.

Faction Ships

Both Factions (no faction required)

Sold at both Earth and Norhaven: Garbage Scow, ThrustMaster, BantamLightweight, MaxiPort, Sentinel, Reconnoiter, Mauler

Alliance Only (requires Alliance membership)

Sold at Earth: Ardent Supplier, Revelation, Prophecy, ACCOLADE

Maraken Only (requires Maraken membership)

Sold at Norhaven: MayhemMaster, Nognut, Quietus, LEXOR, APOCALYPSE

Suggested Progression Path

Early Game ($0 - $250K)

  1. Garbage Scow ($13,900) — You start here. 7 cargo, weak combat. Focus on trading.
  2. ThrustMaster ($58,600) — First upgrade. 50 max cargo, decent reactor (8). Good all-rounder.
  3. MaxiPort ($237,000) — Pure trade ship. 125 max cargo but weak in combat (35 odds, 0 torpedoes).

Alternative: BantamLightweight ($33,500) if you want speed — 12 reactor power (most fuel per day) but tiny cargo (25 max).

Mid Game ($250K - $5M)

  1. Sentinel ($1.2M) — Balanced mid-tier. 5 reactor upgrades, 2 torpedoes, 5,000 fighters.
  2. Reconnoiter ($1.84M) — Better combat with 30,000 fighters and 3 torpedoes.

Now you unlock faction ships:

Alliance path: 6. Ardent Supplier ($3.5M) — Ultimate trader: 400 max cargo. No torpedoes, weak combat. 7. Revelation ($7.2M) — Balanced: 20K fighters, 5K shields, 4 torpedoes. 8. Prophecy ($9.2M) — Powerhouse: 200K fighters, 10K shields, 6 torpedoes, 225 cargo. 9. ACCOLADE ($36M) — Endgame flagship: 1M fighters, 100K shields, 10 torpedoes.

Maraken path: 6. MayhemMaster ($2.27M) — Early faction entry. 60 odds, 6 torpedoes, but slow (6 reactor). 7. Quietus ($6.5M) — Glass cannon: 65 odds (highest), 10 torpedoes, 10 reactor. Only 5K fighters. 8. LEXOR ($13.4M) — Well-rounded: 150K fighters, 200 cargo, 5 torpedoes. 9. APOCALYPSE ($29.3M) — Endgame flagship: 1M fighters, 100K shields, 10 torpedoes.

Non-faction path: 6. Mauler ($5M) — Best ship without faction. 250K fighters, 150 cargo, 4 torpedoes.

Notable Ship Characteristics

Best Trading Ships

ShipMax CargoNotes
Ardent Supplier400Alliance only, zero combat capability
ACCOLADE300Alliance endgame, also top-tier combat
APOCALYPSE300Maraken endgame, also top-tier combat
Prophecy225Alliance, strong combat + huge cargo
LEXOR200Maraken, balanced trader/fighter

Best Combat Ships

ShipFightersOddsTorpedoesNotes
ACCOLADE1,000,0005510Alliance endgame
APOCALYPSE1,000,0005510Maraken endgame
Mauler250,000504Best non-faction combat
Quietus5,0006510Glass cannon — highest odds
Prophecy200,000556Alliance, great all-rounder

Best Fuel Efficiency

ShipReactorMax UpgradesMax Daily Fuel
BantamLightweight12113
Quietus10616
ACCOLADE10616

Ship Trade-In Rules

When you buy a new ship, your old ship is traded in:

  • All equipment transfers to the new ship (fighters, shields, torpedoes, cargo upgrades)
  • If the new ship has lower limits, excess equipment is lost
  • Plan upgrades carefully — downsizing means losing equipment